Rapid Reaction: Bruins 2, Hawks 1 (OT)
June, 15, 2013
By Scott Powers
CHICAGO -- Here's a quick look at the Boston Bruins' 2-1 overtime win over the Chicago Blackhawks in Game 2 of the Stanley Cup finals at the United Center on Saturday.
How it happened: After Game 1 was decided in three overtimes, the Bruins needed just one overtime to get the job done in Game 2. Daniel Paille scored the game-winning goal from the left circle at 13:48 of overtime. Early on, the Blackhawks dominated play and outshot the Bruins 19-6 in the first period. Despite the shots on goal advantage, the Blackhawks had just one goal to show for it. Patrick Sharp scored at 11:22 of the first period. It was his ninth goal of the playoffs. The Blackhawks continued to control the play until midway through the second period when the Bruins found some life. The Bruins tied the game when Paille faked out Blackhawks defenseman Nick Leddy behind the net, got a shot on Blackhawks goaltender Corey Crawford and Chris Kelly knocked in the rebound at 14:58 of the second period. The Bruins killed off three Blackhawks power plays. Crawford made 26 saves, and Bruins goaltender Tuukka Rask made 33 saves.
Player of the game: Paille was the difference-maker, scoring a goal with an assist.
What it means: The Bruins evened the series at 1-1 and gained home-ice advantage with the series moving to Boston. The Bruins improved to 6-3 on the road in the playoffs, and the Blackhawks fell to 10-2 at home in the playoffs. The Blackhawks were playing their third consecutive overtime game. The Bruins' penalty kill continued to roll. With three more kills on Saturday, the Bruins haven't allowed a goal in 22 consecutive power plays. The last power-play goal they allowed was to the New York Rangers in Game 5 of the Eastern Conference semifinals.
What's next: The series moves to Boston for the next two games. Game 3 will be at 7 p.m. CT on Monday. The Blackhawks haven't won a Game 3 in the playoffs this season, and the Bruins haven't lost a Game 3.
Your request cannot be processed at the current time. Please check back as we will work to correct the problem as quickly as possible.
Please feel free to send us any comments or feedback.