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Wednesday, September 12, 2012
Breaking down the Giants' run game

By Dan Graziano


Something's got to give. On Sunday, the New York Giants, who had the worst rush offense in the NFL last year, host the Tampa Bay Buccaneers, who had the league's worst rush defense. I don't know what this means, but from the standpoint of this blog we have to say it offers the Giants a very good chance to get their run game going and put last year's troubles in the past.

To assess their chances, I consulted the NFL's Game Rewind app, which this year offers users the chance to watch the "All 22" coaches film and see where everybody goes on every play. Pretty useful stuff that should offer plenty of chances for great blog fodder as the year goes along. Here are a few things I learned about the Giants' run game watching it today.
 
 

I guess my conclusion is that I'd like to see more Wilson. I understand the benching and agree with it, but it does seem, going forward, as though Wilson is better suited to make a big gain out of the minimal blocking the Giants can expect at this point from their offensive line. There are more plays on which they don't block well than plays on which they do, but Bradshaw seems to be doing a poor job of taking advantage of the latter. They're giving him a lot of help by committing extra blockers to the side of the field to which he's running, and he's still not able to find anything. That may be the offensive line's fault most of the time, but it's not all the time.