Review: MLB 12 The Show better than ever
March, 5, 2012
3/05/12
2:35
PM ET
By
Steve Berthiaume | ESPN.com
MLB 12 The Show MLB 12 The Show contains even more realistic ball action -- like the spin off Albert Pujols' bat.The game's programmers have completely replaced last year's code and thus changed the way the baseball behaves with what they call True Ball Physics, which uses actual math for a spinning baseball that ricochets off bases, the pitching rubber and other field surfaces. The spin of the baseball off the bat is now accurate with realistic RPMs and the ball gains or loses energy like a real baseball, resulting in more hit type varieties. Line drives rise or sink and infield chops quickly become difficult to handle. My friend John Totten and I have played countless The Show games over the years, so I asked him for his '12 version impressions after a day of heated, head-to-head competition.
"Hitting a hooking line drive just inside the left-field line was something I had never seen before, and introduced an element of the unknown that I do not recall experiencing often in previous games," he said. "The overspin/underspin of a groundball based on the level of contact was an excellent added subtlety. I was surprised when a groundball did not make it through the infield, especially up the middle. Those balls simply lost pace due to underspin, as they should have. Line drives to the outfield showed tail and hook. In the past, every line drive to the outfield stayed on the same trajectory."
Trust me when I say this; Given the way the ball now spins in MLB 12 The Show, you will value the defensive abilities of your fielders as never before. Outfield defense was especially adventurous and fielding line drives or chasing balls in the gaps and down the lines is more challenging.
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MLB 12 The Show Defense is more difficult in MLB 12 The Show, but that doesn't mean you can't get Ryan Braun to make catches like this.
MLB 12 The Show Defense is more difficult in MLB 12 The Show, but that doesn't mean you can't get Ryan Braun to make catches like this.Among MLB 12 The Show's many other changes I liked was the Swing/Pitch info box, which now pops up automatically after each pitch and remains onscreen until the next pitch, no more pressing L3 every time you want feedback. Baserunners have new situational awareness and react differently when near a batted ball or another player. Bullpen management continues its brilliant evolution. You can now warm up a relief pitcher or simply select Stretch and Toss, which has the pitcher stretch and play catch without getting warm enough to enter the game. You can also save a reliever's energy once he does begin to warm up by selecting Ready and Waiting, which has the pitcher throw a pitch in the bullpen for every game pitch thrown to maintain readiness. No more overheating relievers before they get into the game.
As always, there are new systems with which to pitch and hit the ball. Let me go on record: I hate them. I'm a button man; always have been and always will be. Last year The Show introduced analog batting featuring a stride and swing method. MLB 12 The Show has advanced to Zone Analog Batting, which allows you to control where you swing in the zone with the left analog stick as you step into the pitch and swing with the right analog stick. Sound hard? It is. I hit like a blindfolded Mario Mendoza and gave up. However, if you were a fan of analog hitting in last year's version you'll enjoy it all the more this year.
New as well is Pulse Pitching, an interactive timing mechanic with an interface that consists of a pulsating circle that flashes around the baseball as you are adjusting the desired location of your pitch. With this method you try and hit the X button when the meter shrinks to the smallest possible size around the baseball. This controls the accuracy of your pitches; the smaller the cursor the more accurate the pitch will be, with the speed of the meter's pulsating depending on the game difficulty setting and the pitcher's attributes and performance.
This feature fails for two reasons: First, it gives you a throbbing headache after about two innings of staring at it, but more importantly your opponent can see exactly how close each pitch came to its ideal location as both players see the size of the pulsating meter around the ball. The player who is batting, seeing a wide meter around the baseball as the pitch is being delivered, instantly knows that the command of the pitch will be poor and is therefore given a clear sign that he doesn't need to swing. This is not a factor with the traditional pitching meter but in the case of Pulse Pitching, when both players are focused on the strike zone, it seems the video equivalent of the guy in the white T-shirt in Toronto's center-field bleachers: a giveaway.
MLB 12 The Show has a complete set of visual tutorials for all new methods of hitting, pitching and throwing and it speaks to what has always been The Show series' greatest strength: It never FORCES you to change the way you play the game. Every year, new controls are added or enhanced while always leaving you the option of staying with the buttons and systems that you've always enjoyed, a practice that other sports video franchises, like EA's Madden or NCAA Football has not always followed. My friend Gus Ramsey's annual review of Madden on Bill Simmons' podcast has become one of The Sports Guy's biggest hits.
"Since around 2004 the look of the Madden franchise has been almost the same, but the game play has changed in an effort to make the game more realistic," Gus says. "Sometimes to great success, other times, not so much. In '04 they added the ability to direct the lead blocker on runs, a true challenge of digital dexterity to be sure. In '06 they added the Truck Stick, a departure from the popular R1 juke button. '06 also brought on the hideous Passing Cone, the New Coke of video game experiments. We've also seen the elimination of the sprint button, which left players instinctually pressing the R2 button with no results."
I don’t recall MLB The Show developers ever demanding you change your button options or patterns, always offering new variations but never abandoning preferred methods enjoyed over time. A great lesson for all developers of sports video games: You can offer all the new ideas you want but don't force me to switch my buttons or I'll be forced to stop buying your game.
MLB 12 The Show You won't want to miss seeing Giancarlo Stanton mashing home runs in his new home ballpark.In 2011, Mariners closer Brandon League threw 67.4 percent sinkers, 21.3 percent split-finger fastballs and 11.3 percent sliders. With two strikes, League went to his splitter a whopping 40 percent of the time. It is his big "out pitch" and one of the effective splitters in baseball; except in MLB 12 The Show, where both League's splitter and sinker don't exist. Nor does the cut fastball of Diamondbacks reliever Bryan Shaw, which earlier this spring Arizona closer J.J. Putz compared to Mariano Rivera's. Last season, 58.3 percent of all pitches thrown by Shaw were cut fastballs. MLB 12 The Show does not include a cutter among Shaw's three pitches, unfortunate for a pitcher who in last season's NLDS spotlight appeared in four games and faced 13 batters without giving up a base hit.
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MLB 12 The Show Watch those tricky hops!
MLB 12 The Show Watch those tricky hops!Smith enjoys The Show series but is used to seeing his digital repertoire miss the mark. In 2011, the real Smith threw 69 percent sinkers and 31 percent sliders. In MLB 12 The Show, Smith's video game version doesn't possess a sinker. He's instead been given a four-seam fastball and a changeup, two pitches he doesn't throw. "With guys who have been around for a few years and the big names in the game they are pretty accurate," said Smith. "Young guys seem to have to 'pay their dues' so to speak before they give them really high ratings. But I would say all in all they do an excellent job."
Agreed. Pitch selection nitpicking aside, MLB 12 The Show is not just a step forward for the series but a broad jump. This year in Road to The Show, your player will begin as a touted Double-A prospect. As of this weekend, the servers were still being tuned so I was not able to sample the game's new Diamond Dynasty mode, but based on advance publicity if you're a fan of EA's FIFA Soccer Franchise's Ultimate Team mode you'll be thrilled with Diamond Dynasty, which allows gamers to create personalized team names, colors, uniforms and fully customizable logos with up to 1000 layers of detail. As for baseball's new 10-team playoff format, the developers tell me they're not ready to make a public comment yet and will address the issue when they feel the time is right, choosing instead to let the game's new features "have their day in the sun."
There may be occasions in which you'd be rightfully content to continue playing a previous year's version of a sports video game rather than committing the cash to buy the new edition. With MLB 12 The Show, this is not one of those years. This is a different game than the series has ever seen and is beyond a doubt its best yet.
Steve Berthiaume hosts "Baseball Tonight" and you can follow him on Twitter @sberthiaumeespn.


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