Freddy Sanchez just got spiked.
That's right, the Giants second baseman took the flip, touched the bag, but before he could rifle the ball to first and turn two, he was taken down by a hard-sliding Matt Kemp.
Just another chapter in the Dodgers/Giants rivalry, but a great day to be a gamer as Sony has finally added not only player collisions, but collision awareness in "MLB 12: The Show."
This is amazing news for anyone who has followed the franchise, as we're not just talking about canned animations at the plate or when a player is breaking up a double play. It's all around the field, complete with all new tag and sliding animations, making gamers feel like the action on the virtual diamond is more real than ever as you will no longer see the random player-through-player ghost-like animations that have plagued the series for years. And since cyber athletes will not only collide, but be aware of the potential collisions, players react in a much more realistic manner, sliding around tags from all angles, dropping the ball more often when going for the sweep tag, and even giving the occasional spike when necessary.
And while that's far from the biggest feature added to this year's game, it's one of those little things that just adds so much to the overall experience as Sony attempts to blur the lines between what's seen on TV and what you're controlling in "MLB 12: The Show." It's an experience that I had the chance to play recently for an afternoon down in Sony's San Diego studio, and I have to say, I was blown away by how those lines are now more blurred than ever.