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'NHL 10': Five Things to Know

5/14/2009

[Continued]

"A lot of people loved Be a Pro mode last year where we put you down on the ice as a player. People love being on the ice," Littman says. "So when we were looking at our fighting this year and making fighting a big feature, putting you right there in the skates of an NHL player is our goal. That's why we went with first-person fighting. If you've played any first-person game, then you know how it feels -- you're right there in the scene. It's a much better way to be interactive than if you're looking in from a top-down view. So that's where we started with first-person fighting. Right now, it's looking pretty good because when you get punched, you get punched right in the face and it's coming at you right in your screen. This huge fist comes at you from this huge fighter, and it hits you in the face. And then you, you're doing all of your punching with the right stick, and of course you can also dodge and try to make him miss while you're throwing punches and trying to hit the other player while this big fist flies your way.

To us, we wanted the fighting in 'NHL 10' to be such a good feature, such a fun feature, that on its own it could be a fighting game.

-- "NHL 10" producer David Littman

"To us, we wanted the fighting in "NHL 10" to be such a good feature, such a fun feature, that on its own it could be a fighting game. We want there to be strategy so if you're a big tough guy, you can stand in there and trade blows, but if you're a smaller guy, you might want to get out of the way of this big fist. I've been in some hockey fights and that's what I tried to do, get out of the way of the other guy's fist and then hit the guy with my own even though it probably felt like a mosquito to him when I punched.

"When you see the game, you'll see what it's like to be in a hockey fight. And more than that, we've captured everything around the fight."

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